yeah it was pretty good although I don't foresee us making the jump away from it for teaching at utas at least not yet?
Some nice stuff to suit beginners, like having a polygon drawing tool right out of the box, colliders for edge of the cameras etc, things that are a bit painful in Unity if you're just getting started
Their scene structure is powerful but a bit more complicated than Unity's, likely harder for beginners
Got some nice quality-of-life features that Unity doesn't have, and of course less bloat lol
But I don't know how much I would want to recommend it given I have no idea where they are at for console support -- not a fan of promoting something where the best one could hope for with their game is a steam release....
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Very cool! How are you finding it in comparison to Unity so far?
yeah it was pretty good although I don't foresee us making the jump away from it for teaching at utas at least not yet?
Some nice stuff to suit beginners, like having a polygon drawing tool right out of the box, colliders for edge of the cameras etc, things that are a bit painful in Unity if you're just getting started
Their scene structure is powerful but a bit more complicated than Unity's, likely harder for beginners
Got some nice quality-of-life features that Unity doesn't have, and of course less bloat lol
But I don't know how much I would want to recommend it given I have no idea where they are at for console support -- not a fan of promoting something where the best one could hope for with their game is a steam release....
nice to see godot being experimented with